Weekly Development Update

Weekly Development Update Greetings Citizens, Welcome back to our third weekly update on Star Citizen Alpha 2.0. development! We’re getting just as excited as you guys are to get this release out so the team are pushing hard every single day to make that happen! The patience and understanding of game development in the Star Citizen Community is often astounding… Read more →

Star Citizen Alpha 2.0

Star Citizen Alpha 2.0: Flight Model Changes THE FUTURE OF FLIGHT Since the initial release of Arena Commander, we’ve increased top speed, scaled down the availability of boost, and reduced the power of maneuvering thrusters. While these have all had drastic effects on the game, none have been a fundamental change in the way the game actually works – which… Read more →

Star Citizen Alpha 2.0: Flight Model Changes

Star Citizen Alpha 2.0: Flight Model Changes THE FUTURE OF FLIGHT Since the initial release of Arena Commander, we’ve increased top speed, scaled down the availability of boost, and reduced the power of maneuvering thrusters. While these have all had drastic effects on the game, none have been a fundamental change in the way the game actually works – which… Read more →

Around the Verse

Around the Verse: Episode 2.05 – Model Flight Model Flight. Welcome to Around the Verse: Episode 2.05. This week we chat with Pete Mackay and John Pritchett about upcoming changes to the flight model, and check in with the audio team at Foundry 42 about their work on the Ark Starmap. 00:29 – Intro 03:03 – News From Around the… Read more →

Plain Truth: Bishop's Betrayal

There’s an old saying that history will be the judge, but I say, why wait. I’m Parker Terrell, and this is the PLAIN TRUTH. It has been about three weeks now since the ’verse first heard of the attack on Aremis, and I know a lot of you have been waiting to hear my take on things; been wanting to… Read more →

Portfolio: InterDimension Software

Portfolio: InterDimension Software Two Jims To tell the story of InterDimension Software is to tell the story of the ‘two Jims,’ level builder James Romanov and tech designer James Vandyke. They may have begun their game development careers in disparate ways, but once introduced, they became (and continue to be) an apparently unstoppable force for developing a string of massively… Read more →

10 for the Producers

10 for the Producers Episode 12 This week Eric Kieron Davis and Darian Vorlick answer questions from our development subscribers. 00:51 – Favorite Assets 02:47 – Maintaining and Overview 07:09 – Duration Estimates 09:41 – Organizational Changes 12:20 – Managing Difficult Projects 15:30 – Staff Changes in Different Departments 21:46 – Multiple Development Streams 25:57 – Managing Component Complexity 30:42… Read more →

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